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of conformity that can affect people.Therefore we utilized the old concept but redesigned the experiment that seems dissimilar to classical Asch experiment. We had to think hard for participants not to have any slight hunch of famous Ash’s conformity experiment. The purpose of this paper is to measure conformity in modern especially for university students, who are most logical, independent.
Participation Member
Project manager : william kim
Project Scientist : Shannon Jung
Experiment Engineer : Iryn Park
Result Analyser : William Kim
4. Result & Interpretation
렌즈의 초점거리 실험은 각 렌즈의 spec.과 실험을 통해 얻은 되는 초점거리를 비교하여 spec.과 실제 렌즈의 초점거리가 얼마나 일치하는지 확인한다. 이를 통하여
Ⅳ. Method
1. conceptualization
1) Independent variable
➀ Gender
Male / Female
➁ Average time of using internet per a day
Not use / Less than 1hour / 1hour-2hour / 2hour-3hour / More than 3hour
2) Dependent variable
➀ Degree of Learning political informaion by using internet.
➁ Experience of participating On-Line Poll
➂ Experience of participating
participants physical health intact to achieve a more qualitative experience. So before participating it is essential to know the participant’s state of health.
Age(Years Old) Attributes Considerations & Desires
Infant 2 to 3 • Guardian needed • Unsuitable
3 to 6 • Just for an hour
• Need plenty of rest before / after trekking
Child 7 to 9 •Curious and Inqu
2. Experiment
2-1. Original IOR Experiment
This experiment was an imitation of Posner's original experiment. We used E-Prime to design this experiment. There were 10 participants who were university students and selected regardless of their sex.
Method
Figure 2.1.1 Basic paradigm (Posner, M. I. & Cohen, Y., 1984, Components of Visual Orienting)
The display shown was similar to the o
2. Experiment
2-1. Original IOR Experiment
This experiment was an imitation of Posner's original experiment. We used E-Prime to design this experiment. There were 10 participants who were university students and selected regardless of their sex.
Method
experiences (art, nature)
Passive entertainment occurs when people simply absorb an experience through their senses without much participation; this occurs when viewing a performance, listening to music, or reading.
Educational entertainment requires the active engagement of the person’s mind, the type of involvement that occurs with problem solving. By creating experiences that straddle the
participants are more likely to choose a candidate based on gender and less likely to change their decision even after the additional information about the candidates' policies is provided.
The Experiment 2 was conducted in order to further explore the potential
influence of gender bias on voting behavior.
The aim of this experiment was to find out whether gender-re
experiments show the evidences of weapon focus effect.
1. Experiment by Loftus Loftus, E. F., Loftus, G. R., & Messo, J. (1987). Some facts about "weapon focus". Law and Human Behavior
Loftus and her husband did an experiment about the weapon focus effect. They divided the participants in the two groups and showed each group the slides which depicted the different situation at the fast fo